Garry Lewis
Garry Lewis
Creative Director with Lighting focus.
Sugarhill, United States

About

Began work as an Architecture student building sports stadiums. During internship, they quickly moved me from redline Arch drawings to 3D. I worked in Architecture a little over a year and landed a contract to start right after graduation. The first job out of school was a contract building 3D furniture and office settings. Soon after arriving in LA I went to work on the film dungeons and dragons at Digital Firepower in Hollywood. Spent several years at Fearless Eye Animation in Kansas City after that. I worked on the side as a demo artist for Discreet the owner of 3DSMax at the time. I also wrote a Maya Fundamentals 5 book around this time. Later I Moved to Georgia to work on an animated film "Summer Camp"(unreleased flop). I moved on before the flop to create large-scale real-world terrains for Fats/Meggitt Training Systems. I've been the Art director and now the Creative director there since 2008. I own and run Kungfujackrabbit studio in my spare time. I make lighting and shader products you can find here https://gumroad.com/kungfujackrabbit

Skills

Lighting3D ModelingVFX SupervisionCompositingArt Director

Software proficiency

Maya
Maya
ZBrush
ZBrush
Photoshop
Photoshop
PTGui
PTGui
Arnold
Arnold
After Effects
After Effects
Nuke
Nuke
Substance 3D Designer
Substance 3D Designer
Substance 3D Painter
Substance 3D Painter
3ds Max
3ds Max
perforce
perforce
microsoft project
microsoft project

Productions

  • Layer 16
    • Movie
      Summer Camp
    • Year
      2003
    • Role
      Lead 3D Artist
    • Company
      Shepherds Pie
  • Garry lewis 3dvfx lighting artist kungfujackrabbit dnd wire
    • Movie
      VFX Artist on Dungeons and Dragons
    • Year
      2001
    • Role
      3D Artist
    • Company
      Digital Firepower

Experience

  • Creative Director at Meggitt Training Systems
    Suwanee, United States of America
    March 2004 - Present

    I manage a team of 3D VFX artist who work in game engines and Video VFX. We train the Army and Marines in Marksmanship. I can actually say and feel good in doing something to keep more of our troops alive. My team has worked very hard to provide realistic training. We use Cryengine for so much for example previs videos and products. Its been a fun place to work and many great people have been thru around me here and within my charge. Ive enjoyed it.

  • Lead 3D Artist at Shepherds Pie Productions
    Norcross, Georgia, United States of America
    October 2003 - March 2004

    Animated film - Summer camp

  • Visual Effects Artist/3D Project Manager at Fearless Eye Animation
    Kansas City, Mo, United States of America
    April 2001 - October 2002

    20+Sprint Phone models, Fox news animations, Sports stadiums. Animations and 3D Models for a wide variety of customers and uses.

  • VFX Artist at Digital Firepower
    Hollywood , California, United States of America
    October 2000 - November 2000

    Dungeons and Dragons , and Cats and Dogs Films.

  • VFX Artist at Western office
    Commerce City Cafornia
    July 2000 - November 2000

    3D VFX modeling , animation. Videos and motion graphics , web design and marketing materials.